Essence

Essence is the gift viewed with the most favor by mortals. It has a host of practical applications, keeps them free from illness, and is assumed to be the source of their long life.

Essence Pool:

 * Characters receive 3 points at level 1, and gain 1 point every 2 levels.

Essence Uses:
Essence requires a swift action to use during combat, and only 1 point may be spent in a round. Most uses require only 1 point of essence to fuel.

For 1 point you may:


 * Add +1 attack and damage for 1 round. This bonus increases by +1 every 3 levels.


 * Add +1 natural AC for 3 rounds. This bonus increases by +1 every 4 level. This bonus can not be stacked with itself.


 * Heal 1d8+CON mod. Add +1d8 every 3 levels. This also purges toxins from the system.
 * Eliminate the need for food for a day.
 * Stabilize yourself or another. This is the only time essence points can be used on someone else. This requires a full round action.

The only exception to spending 1 point is:


 * Two points of essence may be spent to emulate a known metamagic feat. However, this requires two consecutive rounds to be taken focusing the casters energies, as only one point of essence may be spent a round.

Regaining Essence:

 * 1 point is regained after 8 hours of sleep. An additional point is regained, for every hour past that.